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One thing you may find is that the game is harder than the original. Could more have been added? Maybe, but its original appeal remains, and clocking up high scores has never been more appealing. The only real changes are the sound and graphics, apart from a new Shield based power-up and various tweaks. Whilst looking at the game, there isn’t much that hasn’t been seen already in the 8-bit versions. Mike Clarke’s great remix of Rob Hubbard’s classic tune brings back memories as it belts out, and sound effects are faithful with the original speech effects retained and enhanced. The main ship looks and animates extremely well, and planets are larger and far deadlier than before. Graphics are the obvious enhancement, with Herman Serrano producing excellent graphics to modernise proceedings. If you thought that was enough, fireballs also appear from nowhere to surprise and destroy you!
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Once planets are at full size, they take more shots to destroy and speed up the more they are shot. You must destroy waves of planets that hurtle along and grow in size if you don’t shoot them early. ‘Apocalypse 2’ is a one/two player mixture of Gyruss and Asteroids, with a main ship that can rotate 360º after collecting the relevant power-up. Ten years after Mega Apocalypse, Simon Nicol’s awesome ‘Mad Planets’ conversion was to be given the 16-bit treatment. 1997 The Electric Pixel Company Platform: Super Nintendo
